Struct PlayerSpectateData
Represents data related to a player's spectating state.
public readonly struct PlayerSpectateData
- Inherited Members
Fields
spectateID
The ID of the entity (player or vehicle) being spectated.
public readonly int spectateID
Field Value
spectating
Indicates whether the player is currently spectating.
public readonly bool spectating
Field Value
type
The type of entity being spectated.
public readonly PlayerSpectateData.ESpectateType type