Struct IActorsComponent
This type represents a pointer to an unmanaged open.mp IActorsComponent interface.
[OpenMpApi(new Type[] { typeof(IPoolComponent<IActor>) })]
public readonly struct IActorsComponent : IEquatable<IActorsComponent>, IActorsComponent.IManagedInterface, IPoolComponent<IActor>.IManagedInterface, IComponent.IManagedInterface, IUnmanagedInterface
- Implements
- Inherited Members
Constructors
IActorsComponent(nint)
Initializes a new instance of the IActorsComponent struct.
public IActorsComponent(nint handle)
Parameters
handlenintA pointer to the unmanaged interface.
Properties
Handle
Gets the handle to the unmanaged interface instance.
public nint Handle { get; }
Property Value
HasValue
Gets a value indicating whether the pointer has a value.
public bool HasValue { get; }
Property Value
Methods
AsPool()
Converts this component to a pool.
public IPool<IActor> AsPool()
Returns
ComponentName()
Gets the name of the component.
public string ComponentName()
Returns
- string
The component name.
ComponentVersion()
Gets the version of the component.
public SemanticVersion ComponentVersion()
Returns
- SemanticVersion
The component version.
Create(int, Vector3, float)
Creates a new actor in the game world.
public IActor Create(int skin, Vector3 pos, float angle)
Parameters
skinintThe skin ID of the actor.
posVector3The position where the actor will be created.
anglefloatThe facing angle of the actor.
Returns
- IActor
The created actor instance.
Equals(IActorsComponent)
public bool Equals(IActorsComponent other)
Parameters
otherIActorsComponent
Returns
Equals(object?)
public override bool Equals(object? other)
Parameters
otherobject
Returns
GetComponentType()
Gets the type of the component.
public ComponentType GetComponentType()
Returns
- ComponentType
The component type.
GetEventDispatcher()
Gets the event dispatcher for actor-related events.
public IEventDispatcher<IActorEventHandler> GetEventDispatcher()
Returns
- IEventDispatcher<IActorEventHandler>
An event dispatcher for actor-related events.
GetHashCode()
public override int GetHashCode()
Returns
SupportedVersion()
Gets the supported version of the component.
public int SupportedVersion()
Returns
- int
The supported version of the component.
Remarks
The idea is for the SDK to be totally forward compatible, so code built at any time will always work, thanks to
ABI compatibility. This method is an emergency trap door, just in case that's ever not the problem. Check
which major version this component was built for, if it isn't the current major version, fail to load it.
Always just returns a constant, recompiling will often be enough to upgrade. virtual and final to be the
vtable, but it can't be overridden because it is a constant.
Operators
operator ==(IActorsComponent, object?)
Determines whether the specified values are equal.
public static bool operator ==(IActorsComponent lhs, object? rhs)
Parameters
lhsIActorsComponentThe value on the left side of the operator.
rhsobjectThe value on the right side of the operator.
Returns
- bool
trueif the values are equal; otherwise,false.
explicit operator IComponent(IActorsComponent)
Casts the IActorsComponent to a IComponent.
public static explicit operator IComponent(IActorsComponent value)
Parameters
valueIActorsComponentThe IActorsComponent to cast.
Returns
- IComponent
The converted IComponent.
explicit operator IPoolComponent<IActor>(IActorsComponent)
Casts the IActorsComponent to a IPoolComponent<T>.
public static explicit operator IPoolComponent<IActor>(IActorsComponent value)
Parameters
valueIActorsComponentThe IActorsComponent to cast.
Returns
- IPoolComponent<IActor>
The converted IPoolComponent<T>.
explicit operator IActorsComponent(IComponent)
Casts the IComponent to a IActorsComponent.
public static explicit operator IActorsComponent(IComponent value)
Parameters
valueIComponentThe IComponent to cast.
Returns
- IActorsComponent
The converted IActorsComponent.
explicit operator IActorsComponent(IPoolComponent<IActor>)
Casts the IPoolComponent<T> to a IActorsComponent.
public static explicit operator IActorsComponent(IPoolComponent<IActor> value)
Parameters
valueIPoolComponent<IActor>The IPoolComponent<T> to cast.
Returns
- IActorsComponent
The converted IActorsComponent.
operator !=(IActorsComponent, object?)
Determines whether the specified values are not equal.
public static bool operator !=(IActorsComponent lhs, object? rhs)
Parameters
lhsIActorsComponentThe value on the left side of the operator.
rhsobjectThe value on the right side of the operator.
Returns
- bool
trueif the values are not equal; otherwise,false.
Explicit Interface Implementations
ComponentId
Gets the identifier of the component type.
static UID ComponentId { get; }
Returns
FromComponentHandle(nint)
Casts a handle from a IComponent handle to a handle of this type.
static nint FromComponentHandle(nint handle)
Parameters
handlenintThe IComponent handle.
Returns
- nint
The handle of this type.