Table of Contents

Struct IActorsComponent

Namespace
SampSharp.OpenMp.Core.Api
Assembly
SampSharp.OpenMp.Core.dll

This type represents a pointer to an unmanaged open.mp IActorsComponent interface.

[OpenMpApi(new Type[] { typeof(IPoolComponent<IActor>) })]
public readonly struct IActorsComponent : IEquatable<IActorsComponent>, IActorsComponent.IManagedInterface, IPoolComponent<IActor>.IManagedInterface, IComponent.IManagedInterface, IUnmanagedInterface
Implements
Inherited Members

Constructors

IActorsComponent(nint)

Initializes a new instance of the IActorsComponent struct.

public IActorsComponent(nint handle)

Parameters

handle nint

A pointer to the unmanaged interface.

Properties

Handle

Gets the handle to the unmanaged interface instance.

public nint Handle { get; }

Property Value

nint

HasValue

Gets a value indicating whether the pointer has a value.

public bool HasValue { get; }

Property Value

bool

Methods

AsPool()

Converts this component to a pool.

public IPool<IActor> AsPool()

Returns

IPool<IActor>

A pool.

ComponentName()

Gets the name of the component.

public string ComponentName()

Returns

string

The component name.

ComponentVersion()

Gets the version of the component.

public SemanticVersion ComponentVersion()

Returns

SemanticVersion

The component version.

Create(int, Vector3, float)

Creates a new actor in the game world.

public IActor Create(int skin, Vector3 pos, float angle)

Parameters

skin int

The skin ID of the actor.

pos Vector3

The position where the actor will be created.

angle float

The facing angle of the actor.

Returns

IActor

The created actor instance.

Equals(IActorsComponent)

public bool Equals(IActorsComponent other)

Parameters

other IActorsComponent

Returns

bool

Equals(object?)

public override bool Equals(object? other)

Parameters

other object

Returns

bool

GetComponentType()

Gets the type of the component.

public ComponentType GetComponentType()

Returns

ComponentType

The component type.

GetEventDispatcher()

Gets the event dispatcher for actor-related events.

public IEventDispatcher<IActorEventHandler> GetEventDispatcher()

Returns

IEventDispatcher<IActorEventHandler>

An event dispatcher for actor-related events.

GetHashCode()

public override int GetHashCode()

Returns

int

SupportedVersion()

Gets the supported version of the component.

public int SupportedVersion()

Returns

int

The supported version of the component.

Remarks

The idea is for the SDK to be totally forward compatible, so code built at any time will always work, thanks to ABI compatibility. This method is an emergency trap door, just in case that's ever not the problem. Check which major version this component was built for, if it isn't the current major version, fail to load it. Always just returns a constant, recompiling will often be enough to upgrade. virtual and final to be the vtable, but it can't be overridden because it is a constant.

Operators

operator ==(IActorsComponent, object?)

Determines whether the specified values are equal.

public static bool operator ==(IActorsComponent lhs, object? rhs)

Parameters

lhs IActorsComponent

The value on the left side of the operator.

rhs object

The value on the right side of the operator.

Returns

bool

true if the values are equal; otherwise, false.

explicit operator IComponent(IActorsComponent)

Casts the IActorsComponent to a IComponent.

public static explicit operator IComponent(IActorsComponent value)

Parameters

value IActorsComponent

The IActorsComponent to cast.

Returns

IComponent

The converted IComponent.

explicit operator IPoolComponent<IActor>(IActorsComponent)

public static explicit operator IPoolComponent<IActor>(IActorsComponent value)

Parameters

value IActorsComponent

The IActorsComponent to cast.

Returns

IPoolComponent<IActor>

The converted IPoolComponent<T>.

explicit operator IActorsComponent(IComponent)

Casts the IComponent to a IActorsComponent.

public static explicit operator IActorsComponent(IComponent value)

Parameters

value IComponent

The IComponent to cast.

Returns

IActorsComponent

The converted IActorsComponent.

explicit operator IActorsComponent(IPoolComponent<IActor>)

public static explicit operator IActorsComponent(IPoolComponent<IActor> value)

Parameters

value IPoolComponent<IActor>

The IPoolComponent<T> to cast.

Returns

IActorsComponent

The converted IActorsComponent.

operator !=(IActorsComponent, object?)

Determines whether the specified values are not equal.

public static bool operator !=(IActorsComponent lhs, object? rhs)

Parameters

lhs IActorsComponent

The value on the left side of the operator.

rhs object

The value on the right side of the operator.

Returns

bool

true if the values are not equal; otherwise, false.

Explicit Interface Implementations

ComponentId

Gets the identifier of the component type.

static UID ComponentId { get; }

Returns

UID

FromComponentHandle(nint)

Casts a handle from a IComponent handle to a handle of this type.

static nint FromComponentHandle(nint handle)

Parameters

handle nint

The IComponent handle.

Returns

nint

The handle of this type.