Running In Production Edit this page on GitHub
- Prerequisites (Windows)
- Prerequisites (Linux)
- Installing the SampSharp Plugin
- Configuring SampSharp
- Publishing your Game Mode
In development mode, SampSharp runs in a separate process from the samp-server, which allows you to stop and start the game mode as much as you want during development. This does however hit server performance quite badly. Running SampSharp in production mode is much better for your server performance. In production mode SampSharp runs the game mode inside the samp-server process. In order to run SampSharp in production mode you need to download the 32-bit (x86) version of .NET Core.
- SA-MP server package (extract it anywhere you like)
For Windows you can simply download a 32-bit (x86) edition of a recent version of .NET Core Runtime. Make sure to download the .NET Core Runtime binaries, you do not need to download the installer! You can download it from the .NET Core download page.
Microsoft has not yet officially released 32-bit binaries of .NET Core for Linux. A pre-build a version of the 32-bit .NET Core Run for Linux which can be downloaded from this website.
Installing the SampSharp Plugin
Download the latest SampSharp package (
SampSharp-*.zip) from the
SampSharp releases page on GitHub
and copy the contents of the folder to your SA-MP server directory. Update the
server.cfg file to include the SampSharp plugin. See
Getting Started for an example configuration file.
Extract the .NET Core Runtime binaries into a
dotnet folder in your
samp-server directory. Create a
gamemode folder in your server directory where
you can store the binaries of your compiled game mode. Add the following values
coreclr dotnet/shared/Microsoft.NETCore.App/2.2.6 gamemode gamemode/MyGameMode.dll
Please note the version number in the
coreclr path may differ depending on the
version of the .NET Core Runtime you have downloaded. Also please make sure the
gamemode path matches the path to your game mode.
After adding your game mode binaries to the
gamemode folder you should be able
to run the samp-server.
Publishing your Game Mode
In order to compile and gather all required files for your game mode you can use
the publish function of dotnet. In Visual Studio, open your project and select
Build -> Publish MyGameMode. Select the
gamemode folder from your server (or
some other folder) and hit Publish.