Struct VehicleUnoccupiedSyncPacket
Represents synchronization data for an unoccupied vehicle.
public readonly struct VehicleUnoccupiedSyncPacket
- Inherited Members
Fields
AngularVelocity
Gets the angular velocity of the vehicle.
public readonly Vector3 AngularVelocity
Field Value
Health
Gets the health of the vehicle.
public readonly float Health
Field Value
PlayerID
Gets the ID of the player associated with the vehicle.
public readonly int PlayerID
Field Value
Position
Gets the position of the vehicle.
public readonly Vector3 Position
Field Value
Roll
Gets the roll vector of the vehicle.
public readonly Vector3 Roll
Field Value
Rotation
Gets the rotation vector of the vehicle.
public readonly Vector3 Rotation
Field Value
SeatID
Gets the seat ID in the vehicle.
public readonly byte SeatID
Field Value
VehicleID
Gets the ID of the vehicle.
public readonly int VehicleID
Field Value
Velocity
Gets the velocity of the vehicle.
public readonly Vector3 Velocity