Enum PlayerWeaponType
Categorises a weapon by its damage and behaviour profile.
Mirrors the open.mp SDK PlayerWeaponType enum.
public enum PlayerWeaponType
Fields
Bullet = 3Bullet-firing firearms: pistols, SMGs, rifles, sniper, miniguns.
Melee = 1Melee weapons: fists, knives, bats, chainsaw, etc. Weapon IDs 0-15.
None = 0Not a real weapon (e.g. parachute, camera, weapon ID gaps).
Rocket = 4Rocket-launching weapons: RPG, heat-seeker.
Special = 6Special-purpose weapons that don't fit other categories: detonator, parachute, night vision, etc.
Sprayable = 5Continuous-spray weapons: flamethrower, spray can, fire extinguisher.
Throwable = 2Throwable explosives and incendiaries: grenade, tear gas, molotov. Weapon IDs 16-18.