Table of Contents

Enum PlayerBone

Namespace
SampSharp.OpenMp.Core.Api
Assembly
SampSharp.OpenMp.Core.dll

Specifies the bones of a player model that objects can be attached to.

public enum PlayerBone

Fields

Head = 2

Represents the head bone.

Jaw = 18

Represents the jaw bone.

LeftCalf = 12

Represents the left calf bone.

LeftFoot = 9

Represents the left foot bone.

LeftForearm = 13

Represents the left forearm bone.

LeftHand = 5

Represents the left hand bone.

LeftShoulder = 15

Represents the left shoulder bone.

LeftThigh = 7

Represents the left thigh bone.

LeftUpperArm = 3

Represents the left upper arm bone.

Neck = 17

Represents the neck bone.

None = 0

Represents no specific bone.

RightCalf = 11

Represents the right calf bone.

RightFoot = 10

Represents the right foot bone.

RightForearm = 14

Represents the right forearm bone.

RightHand = 6

Represents the right hand bone.

RightShoulder = 16

Represents the right shoulder bone.

RightThigh = 8

Represents the right thigh bone.

RightUpperArm = 4

Represents the right upper arm bone.

Spine = 1

Represents the spine bone.