Enum PlayerBone
Specifies the bones of a player model that objects can be attached to.
public enum PlayerBone
Fields
Head = 2Represents the head bone.
Jaw = 18Represents the jaw bone.
LeftCalf = 12Represents the left calf bone.
LeftFoot = 9Represents the left foot bone.
LeftForearm = 13Represents the left forearm bone.
LeftHand = 5Represents the left hand bone.
LeftShoulder = 15Represents the left shoulder bone.
LeftThigh = 7Represents the left thigh bone.
LeftUpperArm = 3Represents the left upper arm bone.
Neck = 17Represents the neck bone.
None = 0Represents no specific bone.
RightCalf = 11Represents the right calf bone.
RightFoot = 10Represents the right foot bone.
RightForearm = 14Represents the right forearm bone.
RightHand = 6Represents the right hand bone.
RightShoulder = 16Represents the right shoulder bone.
RightThigh = 8Represents the right thigh bone.
RightUpperArm = 4Represents the right upper arm bone.
Spine = 1Represents the spine bone.