Class OpenMpConstants
Contains constants provided by the open.mp SDK.
public static class OpenMpConstants
- Inheritance
-
OpenMpConstants
- Inherited Members
Fields
ACTOR_POOL_SIZE
The maximum number of actors in the server.
public const int ACTOR_POOL_SIZE = 1000
Field Value
CLASS_POOL_SIZE
The maximum number of classes in the server.
public const int CLASS_POOL_SIZE = 320
Field Value
GANG_ZONE_POOL_SIZE
The maximum number of gang zones in the server.
public const int GANG_ZONE_POOL_SIZE = 1024
Field Value
GLOBAL_TEXTDRAW_POOL_SIZE
The maximum number of global text draws in the server.
public const int GLOBAL_TEXTDRAW_POOL_SIZE = 2048
Field Value
INVALID_ACTOR_ID
The ID used to represent an invalid actor ID.
public const int INVALID_ACTOR_ID = 65535
Field Value
INVALID_COMPONENT_ID
The ID used to represent an invalid vehicle component ID.
public const int INVALID_COMPONENT_ID = 0
Field Value
INVALID_DIALOG_ID
The ID used to represent an invalid dialog ID.
public const int INVALID_DIALOG_ID = -1
Field Value
INVALID_GANG_ZONE_ID
The ID used to represent an invalid gang zone ID.
public const int INVALID_GANG_ZONE_ID = -1
Field Value
INVALID_MENU_ID
The ID used to represent an invalid menu ID.
public const int INVALID_MENU_ID = 255
Field Value
INVALID_MENU_ITEM_ID
The ID used to represent an invalid menu item ID.
public const int INVALID_MENU_ITEM_ID = -1
Field Value
INVALID_MODEL_ID
The ID used to represent an invalid model ID.
public const ushort INVALID_MODEL_ID = 65535
Field Value
INVALID_NODE_ID
The ID used to represent an invalid node ID.
public const int INVALID_NODE_ID = -1
Field Value
INVALID_OBJECT_ID
The ID used to represent an invalid object ID.
public const int INVALID_OBJECT_ID = 65535
Field Value
INVALID_OBJECT_MODEL_ID
The ID used to represent an invalid object model ID.
public const int INVALID_OBJECT_MODEL_ID = -1
Field Value
INVALID_PATH_ID
The ID used to represent an invalid path ID.
public const int INVALID_PATH_ID = -1
Field Value
INVALID_PICKUP_ID
The ID used to represent an invalid pickup ID.
public const int INVALID_PICKUP_ID = -1
Field Value
INVALID_PLAYER_ID
The ID used to represent an invalid player ID.
public const int INVALID_PLAYER_ID = 65535
Field Value
INVALID_RECORD_ID
The ID used to represent an invalid record ID.
public const int INVALID_RECORD_ID = -1
Field Value
INVALID_TEXTDRAW
The ID used to represent an invalid text draw ID.
public const int INVALID_TEXTDRAW = 65535
Field Value
INVALID_TEXT_LABEL_ID
The ID used to represent an invalid text label ID.
public const int INVALID_TEXT_LABEL_ID = 65535
Field Value
INVALID_VEHICLE_ID
The ID used to represent an invalid vehicle ID.
public const int INVALID_VEHICLE_ID = 65535
Field Value
INVALID_WEAPON_SLOT
The slot ID which represents an invalid weapon slot.
public const byte INVALID_WEAPON_SLOT = 255
Field Value
MAX_ANIMATIONS
The highest animation ID.
public const int MAX_ANIMATIONS = 1813
Field Value
MAX_ATTACHED_OBJECT_SLOTS
The number of objects which can be attached to a player.
public const int MAX_ATTACHED_OBJECT_SLOTS = 10
Field Value
MAX_CUSTOM_OBJECT_ID
The maximum ID for custom object models.
public const int MAX_CUSTOM_OBJECT_ID = -1000
Field Value
MAX_CUSTOM_SKIN_ID
The maximum ID for custom skins.
public const int MAX_CUSTOM_SKIN_ID = 30000
Field Value
MAX_DIALOG
The maximum ID a dialog can have.
public const int MAX_DIALOG = 32768
Field Value
MAX_GAMETEXT_STYLES
The highest game text style ID.
public const int MAX_GAMETEXT_STYLES = 16
Field Value
MAX_GLOBAL_TEXTDRAWS
The maximum number of global text draws which can be shown to a player.
public const int MAX_GLOBAL_TEXTDRAWS = 2048
Field Value
MAX_MENU_ITEMS
The maximum number of items in a menu.
public const int MAX_MENU_ITEMS = 12
Field Value
MAX_MENU_TEXT_LENGTH
The maximum length of text in a menu.
public const int MAX_MENU_TEXT_LENGTH = 32
Field Value
MAX_OBJECT_MATERIAL_SLOTS
The number of materials an object can have.
public const int MAX_OBJECT_MATERIAL_SLOTS = 16
Field Value
MAX_PLAYER_NAME
The maximum length of a player name.
public const int MAX_PLAYER_NAME = 24
Field Value
MAX_PLAYER_TEXTDRAWS
The maximum number of player text draws which can be shown to a player.
public const int MAX_PLAYER_TEXTDRAWS = 256
Field Value
MAX_SEATS
The maximum number of seats in a vehicle.
public const int MAX_SEATS = 4
Field Value
MAX_SKILL_LEVEL
The maximum level a player can have in a skill.
public const int MAX_SKILL_LEVEL = 999
Field Value
MAX_STREAMED_ACTORS
The maximum number of actors which can be streamed in for a player.
public const int MAX_STREAMED_ACTORS = 50
Field Value
MAX_STREAMED_PLAYERS
The maximum number of players which can be streamed in for a player.
public const int MAX_STREAMED_PLAYERS = 200
Field Value
MAX_STREAMED_VEHICLES
The maximum number of vehicles which can be streamed in for a player.
public const int MAX_STREAMED_VEHICLES = 700
Field Value
MAX_TEXTDRAW_STR_LENGTH
The maximum length of a text draw string.
public const int MAX_TEXTDRAW_STR_LENGTH = 800
Field Value
MAX_TEXT_LABELS
The maximum number of text labels in the server.
public const int MAX_TEXT_LABELS = 1024
Field Value
MAX_VEHICLE_CARRIAGES
The maximum number of connected vehicle carriages.
public const int MAX_VEHICLE_CARRIAGES = 3
Field Value
MAX_VEHICLE_COMPONENTS
The highest vehicle component ID.
public const int MAX_VEHICLE_COMPONENTS = 194
Field Value
MAX_VEHICLE_COMPONENT_SLOT
The highest vehicle component slot.
public const int MAX_VEHICLE_COMPONENT_SLOT = 16
Field Value
MAX_VEHICLE_COMPONENT_SLOT_IN_RPC
The highest vehicle component slot in an RPC.
public const int MAX_VEHICLE_COMPONENT_SLOT_IN_RPC = 14
Field Value
MAX_VEHICLE_MODELS
The maximum number of vehicle models.
public const int MAX_VEHICLE_MODELS = 212
Field Value
MAX_WEAPON_ID
The highest weapon ID.
public const int MAX_WEAPON_ID = 47
Field Value
MAX_WEAPON_SLOTS
The number of weapon slots a player has.
public const int MAX_WEAPON_SLOTS = 13
Field Value
MAX_WORLD_BOUNDS
The default upper X/Y bounds of the world
public const float MAX_WORLD_BOUNDS = 20000
Field Value
MENU_POOL_SIZE
The maximum number of menus in the server.
public const int MENU_POOL_SIZE = 128
Field Value
MIN_CUSTOM_OBJECT_ID
The minimum ID for custom object models.
public const int MIN_CUSTOM_OBJECT_ID = -30000
Field Value
MIN_CUSTOM_SKIN_ID
The minimum ID for custom skins.
public const int MIN_CUSTOM_SKIN_ID = 20001
Field Value
MIN_PLAYER_NAME
The minimum length of a player name.
public const int MIN_PLAYER_NAME = 3
Field Value
MIN_WORLD_BOUNDS
The default lower X/Y bounds of the world.
public const float MIN_WORLD_BOUNDS = -20000
Field Value
MPC_POOL_SIZE
The maximum number of NPCs in the server.
public const int MPC_POOL_SIZE = 1000
Field Value
NPC_MOVE_SPEED_AUTO
The speed at which NPCs will move when using the "auto" movement type.
public const float NPC_MOVE_SPEED_AUTO = -1
Field Value
NPC_MOVE_SPEED_JOG
The speed at which NPCs will move when using the "jog" movement type.
public const float NPC_MOVE_SPEED_JOG = 0.56444
Field Value
NPC_MOVE_SPEED_SPRINT
The speed at which NPCs will move when using the "sprint" movement type.
public const float NPC_MOVE_SPEED_SPRINT = 0.926784
Field Value
NPC_MOVE_SPEED_WALK
The speed at which NPCs will move when using the "walk" movement type.
public const float NPC_MOVE_SPEED_WALK = 0.1552086
Field Value
NUM_SKILL_LEVELS
The number of skills a player has.
public const int NUM_SKILL_LEVELS = 11
Field Value
OBJECT_POOL_SIZE
The maximum number of objects in the server.
public const int OBJECT_POOL_SIZE = 2000
Field Value
OBJECT_POOL_SIZE_037
The maximum number of objects clients with a version of 0.3.7 can see.
public const int OBJECT_POOL_SIZE_037 = 1000
Field Value
PICKUP_POOL_SIZE
The maximum number of pickups in the server.
public const int PICKUP_POOL_SIZE = 4096
Field Value
PLAYER_POOL_SIZE
The maximum number of players in the server.
public const int PLAYER_POOL_SIZE = 1000
Field Value
PLAYER_TEXTDRAW_POOL_SIZE
The maximum number of player text draws in the server.
public const int PLAYER_TEXTDRAW_POOL_SIZE = 256
Field Value
QUESTION_MARK_MODEL_ID
The ID of the question mark object model.
public const int QUESTION_MARK_MODEL_ID = 18631
Field Value
SEAT_NONE
The seat ID used to represent no seat.
public const int SEAT_NONE = -1
Field Value
STREAM_DISTANCE
The distance at which objects are streamed in.
public const float STREAM_DISTANCE = 200
Field Value
TEAM_NONE
The team ID used to represent no team.
public const int TEAM_NONE = 255
Field Value
TEXT_LABEL_POOL_SIZE
The maximum number of text labels in the server
public const int TEXT_LABEL_POOL_SIZE = 1024
Field Value
VEHICLE_POOL_SIZE
The maximum number of vehicles in the server.
public const int VEHICLE_POOL_SIZE = 2000