Enum EntityCheckType
Flags for NPC AimAt / Shoot 'in-between' entity checks.
[Flags]
public enum EntityCheckType : byte
Fields
Actor = 4Check for actors.
All = Player | NPC | Actor | Vehicle | Object | ProjectOrig | ProjectTarg | MapRun all checks.
Map = 128Check for world geometry.
NPC = 2Check for NPCs.
None = 0No checks.
Object = 16Check for objects.
Player = 1Check for players.
ProjectOrig = 32Projection origins check.
ProjectTarg = 64Projection target check.
Vehicle = 8Check for vehicles.