Struct ActorSpawnData
Represents the data required to spawn an actor in the game.
public readonly struct ActorSpawnData
- Inherited Members
Fields
FacingAngle
Gets the angle at which the actor will be facing upon spawn.
public readonly float FacingAngle
Field Value
Position
Gets the position where the actor will be spawned.
public readonly Vector3 Position
Field Value
Skin
Gets the skin ID of the actor.
public readonly int Skin