Table of Contents

Class PlayerCommandAttribute

Namespace
SampSharp.Entities.SAMP.Commands
Assembly
SampSharp.OpenMp.Entities.Commands.dll

Marks an instance method on an ISystem as a player command. The method is invoked when a connected player sends matching chat input (a slash followed by the command name and optional arguments).

[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class PlayerCommandAttribute : Attribute, ICommandAttribute
Inheritance
PlayerCommandAttribute
Implements
Inherited Members

Remarks

The signature can be:

  • (Player player, [args...]) - if the first parameter is Player, it's provided automatically
  • (SomeComponent player, [args...]) - if the first parameter is a component, the command is only available if the player has the specified component
  • subsequent parameters are parsed from the player input via ICommandParameterParser
  • Return type may be void, bool, or Task.

Constructors

PlayerCommandAttribute()

Initializes a new instance with the command name inferred from the method name (lowercased, trailing "Command" stripped).

public PlayerCommandAttribute()

PlayerCommandAttribute(string)

Initializes a new instance with the explicit command name.

public PlayerCommandAttribute(string name)

Parameters

name string

Properties

Name

The command name (optional; derives from method name if not specified).

public string? Name { get; set; }

Property Value

string